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Alliance Quests

                                 

 

                                   You must be a minimum level 25 Summoner to participate in Alliance Quests.

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1. Pay attention to your enemies. Basically this means don't fight someone who is being buffed by a linked node. You will either end up KO'd or with significantly less health than you would have if you had waited. This hurts the entire team.

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2. Look ahead. While the classes of your opponents are one consideration for bonuses, it is not the only consideration. Look at where the nodes are that block others, consider how difficult the opponents on a particular path are, and whether anyone else needs assistance on their path. When in doubt as to which path to take, ask on Line app.

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3. Join your BG early... even if you are not available to play immediately. Always plan on completing the BG you join. Do not join a BG just to get rewards, but not contribute to the fights. Such actions, again, unless directed by an officer, will result in leadership action in accordance with GAMH GEneral Rules, up to and including dismissal.

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4. When starting a map or after a boss, the first player to move should choose the best path to remove a node that will help the next player advance on a different path.

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5. Don't take a path that already has two people on it, unless every available path already had two people on it. Choose the path that would be most helpful to the team (either due to nodes or remaining health of teammates).

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6. Advance as far as you can, even if you can't yet fight the opponent (i.e., if the opponent is still being buffed, advance to that tile and back out without starting the fight). If you are absent for several hours and someone comes behind you, it will save them energy and help the team advance further.

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7. Endeavor to communicate clearly with other participants on your board. By requesting help on a route or announcing when you've dropped a linked node you will help everyone stay engaged as a team. This facilitates efficient and timely movement of other players who may see your line post long before something in game.

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8. When developing your champs, consider preparing a bleed immune and poison immune champ for future AQ's. Players with suicide masteries will need the immunities to survive on heal block paths as the alliance develops for new levels of AQ.

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See "AQ" Tab for more details.

      

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